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AI Insights · Timothy · July 2025

Top Hypercasual Games in Sweden, Q2 2025

Explore the performance of the leading hypercasual games in Sweden during the second quarter of 2025, featuring download, revenue, and active user trends.

Top Hypercasual Games in Sweden, Q2 2025

During the second quarter of 2025, the hypercasual gaming scene in Sweden showed notable activity across both iOS and Android platforms. Let's delve into the performance of the top five games in this category.

Block Blast! from Hungry Studio maintained a stable presence in the market. Weekly downloads experienced fluctuations, starting at around 8.8K at the beginning of April and peaking at 12.4K by the end of June. Meanwhile, weekly active users ranged from approximately 370K to over 430K, showing some variability throughout the quarter.

Vita Mahjong by Vita Studio saw a consistent rise in weekly downloads, beginning at 4.6K and reaching 7.4K by the quarter's end. Revenue was modest but steady, with figures hovering around $130 to $210 weekly. Active users increased from 30.3K to over 40.8K, indicating growing engagement.

Mini Games: Calm & Chill from CTC Technology Limited showed an interesting trend in downloads, starting at 2.1K and peaking at 7.1K in early June. Revenue was minimal, with weekly figures mostly under $20. The active user base saw growth, peaking at around 10.8K in early June before settling at 7.5K by the end of the quarter.

Snake Clash!, published by Supercent, Inc., maintained a stable revenue stream, with weekly earnings ranging from $240 to $370. Downloads showed a gradual increase, starting at 3.6K and reaching 4.2K by the end of June. The active user base remained strong, fluctuating between 32.5K and 36.7K.

Finally, Goods Puzzle: Sort Challenge by ONESOFT GLOBAL PTE. LTD. experienced a steady increase in revenue, with a notable peak of $3.3K in late June. Weekly downloads varied, starting at 2.8K and decreasing to 2.7K by the end of the quarter. Active users showed a consistent rise, maintaining numbers between 14.1K and 18.3K.

These insights, provided by Sensor Tower, highlight the dynamic nature of the hypercasual gaming market in Sweden. For more detailed analysis and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025